EARLY ACCESS Update (1.3.2)


Hello again, I've managed to finally release the 1.3.2 update for Leaden Sky: Nightmares.

It's been a lot of work but now I can finally start developing Chapter 2 which all of you have been waiting for.

The update is big and contains a lot of improvements for the game, here goes the list:

- environments have significantly more details now 

- added ambient occlusion

- rebalanced color palette

- quick knife melee attack added

- added another enemy type

- added basic controls tutorial at the start of the game

- cutscene pictures have been improved in terms of quality and detail

- increased rendering resolution

- increased rendering distance

- improved materials and textures

- improved post-processing

- lonely road has been remade into something much more abstract and interesting

- gardens level is more open now and doesn't force backtracking

- added "Prison of Thoughts" and more references to the original Leaden Sky

- added level transition screens with storytelling elements

- added more sound cues to enemies

- remade HUD

- rebalanced combat

- rebalanced AI

- difficulty modes

- more combat

- new ambient tracks and new music in general

- glowing sights added to SMG and shotgun

- improved blood decals

- enemy heads now explode from gunfire

- wound decals on enemies

- ragdoll physics for one of the enemy types

- dry branches which crack under npcs and players feet

- added tactical leaning left and right


Files

Leaden Sky - Nightmares EARLY ACCESS 1.3.2.exe 919 MB
36 days ago

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