Big plans and fresh ideas


Hello there, recently I've been doing a lot of planning, fixing and improvements to the project.

This means there is an another big update coming soon, this time I tried to make it much closer to the 2D original, I've implemented similar menus, more story elements, more combat, better weapons, more detailed environment design, checkpoint system, new enemies etc. the full list of changes will appear when the update is released.

Generally I try to make the game feel much more alive, make environments more detailed and increase the general quality of the project so it will be more on par with my best works shown here so far.

Previously I planned this game to be a small experimental project just to see how I can handle 3D development, but now after some time is passed and I've learned a lot I can say this game can be so much more than that.

To really make this a great game I will be giving myself more time than originally planned, previously I planned to finish it at the end of March, however I've noticed that rushing does no good and having a quicker developed game wasn't worth decrease in quality.  This is why I'm giving myself first half of this year with no deadlines. I've done this before and all I can say is that extra time always done wonders for the Leaden Sky games and personally I was less exsausted working on the game (I'm a one guy doing all the models, textures, story writing , levels etc with the additional help of my  wonderful friends Kamil, Justinas, Foster and brother Paweł). 

All I can promise is that I geniuenely care for the game and I think this is the right thing to do.

By the way, I drew some concept art lately for the upcoming level design overhaul, I hope you enjoy it:

And some screenshots:


Thank you all for being here - Łukasz Zagawa, Leaden Sky developer.

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