Hello there, since you said that you don't get it, let me explain it in detail.
New version features sounds for basically every small thing in game, including even details like different sounds for footsteps depending on surface, multiple ambient sounds for various locations and finally functional dynamic music that plays correctly, none of those things were present in old update and the music was glitchy, there was even a bug where 2 tracks would play at the same time or would constantly reset in wrong moments, you couldn't even adjust music volume.
Now when it comes to gameplay, improvements are even more obvious.
First thing you notice is that you are finally able to choose difficulty and the game finally features checkpoints and saves your progress, while in old version if you died you would be send back to the start of 20 min long level, this was highly criticized.
Big part of gameplay is also level design and AI, both of those were massively improved in 2022 update compared to update 5, which had mostly flat levels and bad AI this resulted in worse gameplay. Meanwhile fights with AI in 2022 demo are pretty challenging and the levels themselves are far better balanced for combat and progression, featuring more variety and additional activities besides combat.
thanks for your long explanational answering..but i need to say again(!).most of cutscene drawings were still better than older one.in which the characters in it expecially..and in new update has no death animations,no real NPC (but just anomalies)..thats dissappointing of course.why did you remove death-agony animations?just why!?thats like resident evil 2 remake animations versus re3 nemesis remake animations..game is new but not in the things that makes the game good..im sorry for my english but i hope it is understandable.thanks and good luck.
No problem at all, I'm happy to discuss anything about the game, now I want to explain some more. There is a short, physics based death animation, but characters don't go into disabled state so they don't get stuck in weird, immersion breaking positions and they don't impact CPU performance as much, in new system ragdolls function a lot more stable, have more weight thanks to better configuration and don't freeze on their knees like they did before, their code is also much more clearer and easier to work with which helps with adding new enemy types and avoiding glitches. I think the comparison to RE2 and RE3 is a bit inaccurate because, it removed ragdolls completely but here the ragdolls stayed. When it comes to npc's you do have human enemy types, not just anomalies, there are 3 kinds of mercs which all have different functions in gameplay and a much better AI than before, but you need to complete tutorial level to encounter them.
As for the cutscenes, most of them are also still work work in progress since they are created for much larger scenes and take more work to fill up with detail. Some are certainly better than old ones like the graveyard cutscene I showed you but I do realize characters need some work so it's all being improved for upcoming update. Here is a sample of one of the improved scenes (best see in full resolution):
as you can see here the ammount of detail is unlike anything in previous updates, the characters are now a lot more realistic and the lighting is accurate.
There is a clear difference in quality.
I'm sorry to hear you did not enjoy the demo, but I hope you will try out upcoming update and hopefully enjoy it now.
I have a lot of improvements prepared so it's worth to wait
is this a virus because i get a warning before i download it it says "are you sure that this file is safe because the system couldnt scan it are you sure you want this downloaded" or something like that i really wanna play it but im scared tho
It's so called "false-positive" it's a false detection when anti-virus does not recognize application, this is common with Game Maker games, it's not a virus.
can anyone help me when i launch the game its a loading screen and i waited for hours but when i press windows and get back to the game it's a black screen and there is a music
I remember watching Vlad the Mad (Random Madness) and hearing about your game, I was mostly interested in the Gore but now it blossomed into something else. Ive been around since build v3 I think? Keep going man, Sick shit
Thanks a lot, while the story and lore changed, the game is generally back on track with my original concept - a strong story driven, single player game and I'm happy about it
Great story, good music, smooth animation, meet some graphics bug but maybe because of my graphic card :). Can't wait to play this game when it fully out
I remember seeing gameplay of this from forever ago in the gore testing level, I installed the game and I really like it but could you add the gore testing level into the 2022 demo? Or the finished game? I think that would be really fun, but great game! Good story too.
Thanks and about your question - that's not gonna happen, Leaden Sky is not a sandbox game and gore testing room was a developer tool, not a feature and was never intended to stay.
Helghast_95, I personally commend you for creating in what is, the only word I can find, a masterpiece. i'll start off with what I noticed, liked, and loved from what i've seen in this game so far. The Music, absolutely beautiful soundtrack that nails the atmosphere, and even in itself tells a story. The visuals, they are absolutely stunning, and made me feel immersed inside the world that i'm surrounded in. I want to give major props to the voice acting. Kyle's tone fits his character, a raspy low broken soldier. Joanna has a gentle, innocence to her, but you can tell she also lowers herself to kyle's level. and I appreciate it. The beginning cutscenes were extremely emotional, and the relationship they hold together I personally felt, which is extremely hard for games to accomplish sometimes. and the level design is astounding, grimy, dark and beautifully grotesque. the psychological aspect of this game is what hooks me the most, and it is a perfect blend of Horror. (now for the combat oriented stuff.) the guns look, and feel perfect. they have a crisp and punchy sound with each shot and the reloading is simple, and clean. I sat there for a few minutes admiring the reload animations. I really enjoyed seeing the bulletproof vests "dust" or "powder" shoot out when i hit it, gave a sense of realism and again, weightiness to everything. the grenades, well would it be cringy if i said it was explosive? (it's awesome) ======================================================== now the thing I was unsure about and it doesn't have to be seen as a bad thing either, I know how early this update is, and I know for a fact things are bound to change. The Gore. now this isn't the usual comment saying "I need more gore to fuel my psychotic tendencies" the reason I say "gore" is because I believe from what i've seen, is it lacks in some areas. I'll include a few, blood spilling, bullet holes and interactability. I do not by any means, mean amping it up to 11 like the earlier updates. the reason I mention these specific things, is because it because without them it feels very "stiff" in a way in my opinion it doesn't compliment the surroundings and atmosphere, again, this is something i'm unsure about and not a complaint at all. Just something I noticed and would love to see the direction this takes. ======================================================== now I want to talk about pacing and general firefights (with humans) that occur. what i've noticed is it has taken almost a "turn based" feel, where before it felt more like "push-combat" personally I found hiding behind boxes and simply uncrouching for 1 headshot too quick to be engaging, there were a few times where multiple would push forward, allowing me to unload a few shots, but other than that it just felt disconnecting. again, this could change in the future. ======================================================== (combat with anomalies and monsters) these fights have that "push-combat" feel to them I was talking about before, where you almost gotta charge through them to get to your goal. the designs are amazing, the effects are great and it compliments the surroundings very well. can't wait to see more of these as the game continues to develop. ========================================================
There is so much I could write about this Demo, and even if i'm unsure about certain things, I can move past it and accept what the game is, and it is one hell of an experience.
Thank you, Helghast_95 for sticking to this, and making it into what it is today. I cannot wait to see the future of this game.
Hello there, thanks for playing the game, I'm really glad you enjoyed mentioned aspects such as the atmosphere and storytelling.
It's been a great focus here so delivering a proper feel was very important.
I plan to expand on those ideas and concepts as well as going in depth with various pieces of the story, likely through various means often related to
environmental storytelling and secrets you can find around the game world.
While I know the game isn't perfect, I will have to disagree about the "stiffness" you mentioned. In my understanding stiffness comes from the lack of proper animations and those have been improved compared to previous updates as well as the ragdoll physics that are now much heavier and more consistent compared to the old ragdolls which were constantly freezing in weird positions, had stiff movements etc.
Previously during combat, hit animations didn't play correctly and sometimes they just didn't play at all, but in new update this problem is solved and now the hit animation appears on every hit. Additionally an animation of character being knocked back has been added which helps to add more weight to the shooting feel itself.
As for the gore, we do see bullet holes, shrapnel wounds, blood pools, blood spilling on every hit, blood dripping down walls, brain chunks and even dismemberment, while it's obviously not the main focus it's definetely still brutal and looks pretty realistic in my opinion. I might still get some improvements, but as I said, it won't be anything major.
As for the human combat I aim for a slower and more tactical feel, currnetly the levels were pretty simple just to get player used to the basics of combat, but later I will be greatly expanding on those ideas, adding more variety to environments and maybe you will even see mercs fighting anomalies, which should be pretty cool sight.
I'm glad you enjoyed combat with monsters, this kind of combat will be the main focus of the game, so many more types of those enemies will be added and their combat abilites will be expanded for even more enjoyable gameplay.
Aside from dynamic enemies running at you, you will also experience more passive environmental hazards and anomalies that will be interactive with the use of special weapons.
Thanks for taking time to write your comment, it is a pleasure to have you here.
Hello again thank you for your reply, regarding your points of the stiffness and body gore, you are correct, on the gore side of things, after some testing, it seems my monitor was darker than usual, only affecting the models(?) and i was unable to see the finer details in the models themselves. for the stiffness, I was wrong in my point and yes, what you said was also correct. thank you for bringing this to my attention and correcting me. I also have a question I meant to ask during my previous comment about being able to skip cutscenes for replayability? if this will be added in the future at some point, or if there is a button I have not found yet, thank you! -DeimosNoctis
No problem, always happy to reply. Unfortunately brightness or gamma correction doesn't work correctly in Game Maker so I didn't implement it yet, which is why the game might appear too dark sometimes when your screen settings are darker than designed. I'll likely have to implement a custom DLL for that.
Cutscenes are only unskippable on a first playthrough but when you complete the demo you can skip them few seconds after they start playing with "ESC" button, the hint should appear on top-left corner of the screen
Awesome, Thanks so much, i'll be replaying often so that's good to hear. Thank you for your time, i'll be posting any questions that arise in the future! -DeimosNoctis
yeah,i'm stuck there,i dont know whats the code or if its even pre set,i did lower the resolution but it still lags even tho there was no monsters or creatures spawned,when it takes to the background scenarios
The 2022 update is a master piece dude, just the atmosphere is amazing and the new dark art is good as fuck men, i like a lot this demo, my favorite one
Keep going working, because this have a lot of potencial
Special thanks to you Helghast_95 for making such a great game that i can't wait to find out more of the story. Also if you can please share out the video, it helps with YouTube to push it out to new viewers so your game gets more noticed. Thanks again and keep up the great work.
I despise side scrolling games but this one caught my eye and is very cool, even as a demo. Even though the ghosts of the monsters are driving me insane lol
This is a really great game, I don't see anything wrong with it at all. it runs well and the graphics and everything is all so beautiful. there was real effort put into this game and it shows throughout all the little details. This is honestly better than most triple-A games I've seen come out. This game deserves a lot more recognition than it's getting. If I had to describe this game. I would say that gears of war had a baby with DOOM and this game was it. Keep up this absolute mind-blowing work man.
Also not to stomp on the party or anything but the discord invites are invaild. is it okay to ask if you could give me a new one?
When I Download It It Just Says To Choose A Website And Then I Click One But Then It Just Downloads It Again And I Tried Both Of Them And Still Ir Doesn't Work So Please Fix That Also For Windows 10
just alot of random letters ill just say what they are
rozpakowanie pliku nie udalo sie. prawdopodobnie jest to spowodowane przez brack pamieci (brack miesjsca na dysku na pilk wymiany lub uszkodzenie pliku CAB.
I enter doors and/or a vehicle then the game crashes! Other than that. Great and fun. I wish that training room was here still. Looking forward to the full release!
← Return to Leaden Sky
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will there be further types of optmization for the game? like body count and disable/enable settings like GFX Paritcles and bloom/blur?
It would really help to make it run easier on the pcs!
There is no bloom or blur so resolution change is currently the only way to increase performance, but there might be more options in future
yepp.... happy new year btw lol
Thanks, happy new year to you too
i played ur last demo but the older demo (the update 5 one) was better.sounds,gameplay even cutscene drawings are better.i dont get it.really.
Hello there, since you said that you don't get it, let me explain it in detail.
New version features sounds for basically every small thing in game, including even details like different sounds for footsteps depending on surface, multiple ambient sounds for various locations and finally functional dynamic music that plays correctly, none of those things were present in old update and the music was glitchy, there was even a bug where 2 tracks would play at the same time or would constantly reset in wrong moments, you couldn't even adjust music volume.
Now when it comes to gameplay, improvements are even more obvious. First thing you notice is that you are finally able to choose difficulty and the game finally features checkpoints and saves your progress, while in old version if you died you would be send back to the start of 20 min long level, this was highly criticized. Big part of gameplay is also level design and AI, both of those were massively improved in 2022 update compared to update 5, which had mostly flat levels and bad AI this resulted in worse gameplay. Meanwhile fights with AI in 2022 demo are pretty challenging and the levels themselves are far better balanced for combat and progression, featuring more variety and additional activities besides combat.
As for the cutscenes, I have to simply disagree:
thanks for your long explanational answering..but i need to say again(!).most of cutscene drawings were still better than older one.in which the characters in it expecially..and in new update has no death animations,no real NPC (but just anomalies)..thats dissappointing of course.why did you remove death-agony animations?just why!?thats like resident evil 2 remake animations versus re3 nemesis remake animations..game is new but not in the things that makes the game good..im sorry for my english but i hope it is understandable.thanks and good luck.
No problem at all, I'm happy to discuss anything about the game, now I want to explain some more.
There is a short, physics based death animation, but characters don't go into disabled state so they don't get stuck in weird, immersion breaking positions and they don't impact CPU performance as much, in new system ragdolls function a lot more stable, have more weight thanks to better configuration and don't freeze on their knees like they did before, their code is also much more clearer and easier to work with which helps with adding new enemy types and avoiding glitches. I think the comparison to RE2 and RE3 is a bit inaccurate because, it removed ragdolls completely but here the ragdolls stayed.
When it comes to npc's you do have human enemy types, not just anomalies, there are 3 kinds of mercs which all have different functions in gameplay and a much better AI than before, but you need to complete tutorial level to encounter them.
As for the cutscenes, most of them are also still work work in progress since they are created for much larger scenes and take more work to fill up with detail. Some are certainly better than old ones like the graveyard cutscene I showed you but I do realize characters need some work so it's all being improved for upcoming update. Here is a sample of one of the improved scenes (best see in full resolution):
as you can see here the ammount of detail is unlike anything in previous updates, the characters are now a lot more realistic and the lighting is accurate.
There is a clear difference in quality.
I'm sorry to hear you did not enjoy the demo, but I hope you will try out upcoming update and hopefully enjoy it now.
I have a lot of improvements prepared so it's worth to wait
Do you plan on adding any new voice work to the game?
Not for the demo, aside from improving current voices
I do voice acting for games so if you are in need for voices for the full game I can help.
sure
Sorry for the laten reply
You can view my work here
https://www.fiverr.com/share/mVBWg9
from that page you may see the other gigs I perform and good luck on the game.
is this a virus because i get a warning before i download it it says "are you sure that this file is safe because the system couldnt scan it are you sure you want this downloaded" or something like that i really wanna play it but im scared tho
It's so called "false-positive" it's a false detection when anti-virus does not recognize application, this is common with Game Maker games, it's not a virus.
can anyone help me when i launch the game its a loading screen and i waited for hours but when i press windows and get back to the game it's a black screen and there is a music
hello, your computer probably doesn't meet minimum system requirements
very sad to hear that i wish i could play but love your content
Thanks a lot
nerver mind i fixed it
everytime its says please help please
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_postprocessing
D3DXCompile failed - result
at gml_Object_world_controller_Draw_74
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_world_controller_Draw_74 (line -1)
i just showd my friend this game, nice its updated again
I remember watching Vlad the Mad (Random Madness) and hearing about your game, I was mostly interested in the Gore but now it blossomed into something else. Ive been around since build v3 I think? Keep going man, Sick shit
Thanks a lot, while the story and lore changed, the game is generally back on track with my original concept - a strong story driven, single player game and I'm happy about it
really good game
Im saving myself for the full game, this looks amazing so far, keep it up and good luck.
Thanks!
Great story, good music, smooth animation, meet some graphics bug but maybe because of my graphic card :). Can't wait to play this game when it fully out
Thanks a lot, I'm glad you enjoyed the game ;)
If you have technical issues I can try helping you with that
I remember seeing gameplay of this from forever ago in the gore testing level, I installed the game and I really like it but could you add the gore testing level into the 2022 demo? Or the finished game? I think that would be really fun, but great game! Good story too.
Thanks and about your question - that's not gonna happen, Leaden Sky is not a sandbox game and gore testing room was a developer tool, not a feature and was never intended to stay.
Dude no way, just done the demo, it was absolutely amazing. THIS IS JUST A 2D GAME, IT SO GOOD!
Hey, thanks a lot!
Helghast_95, I personally commend you for creating in what is, the only word I can find, a masterpiece.
i'll start off with what I noticed, liked, and loved from what i've seen in this game so far.
The Music, absolutely beautiful soundtrack that nails the atmosphere, and even in itself tells a story.
The visuals, they are absolutely stunning, and made me feel immersed inside the world that i'm surrounded in.
I want to give major props to the voice acting.
Kyle's tone fits his character, a raspy low broken soldier.
Joanna has a gentle, innocence to her, but you can tell she also lowers herself to kyle's level. and I appreciate it.
The beginning cutscenes were extremely emotional, and the relationship they hold together I personally felt, which is extremely hard for games to accomplish sometimes.
and the level design is astounding, grimy, dark and beautifully grotesque.
the psychological aspect of this game is what hooks me the most, and it is a perfect blend of Horror.
(now for the combat oriented stuff.)
the guns look, and feel perfect.
they have a crisp and punchy sound with each shot and the reloading is simple, and clean. I sat there for a few minutes admiring the reload animations.
I really enjoyed seeing the bulletproof vests "dust" or "powder" shoot out when i hit it, gave a sense of realism and again, weightiness to everything.
the grenades, well would it be cringy if i said it was explosive? (it's awesome)
========================================================
now the thing I was unsure about and it doesn't have to be seen as a bad thing either, I know how early this update is, and I know for a fact things are bound to change.
The Gore.
now this isn't the usual comment saying "I need more gore to fuel my psychotic tendencies"
the reason I say "gore" is because I believe from what i've seen, is it lacks in some areas.
I'll include a few, blood spilling, bullet holes and interactability.
I do not by any means, mean amping it up to 11 like the earlier updates.
the reason I mention these specific things, is because it because without them it feels very "stiff" in a way in my opinion it doesn't compliment the surroundings and atmosphere, again, this is something i'm unsure about and not a complaint at all. Just something I noticed and would love to see the direction this takes.
========================================================
now I want to talk about pacing and general firefights (with humans) that occur.
what i've noticed is it has taken almost a "turn based" feel, where before it felt more like "push-combat" personally I found hiding behind boxes and simply uncrouching for 1 headshot too quick to be engaging, there were a few times where multiple would push forward, allowing me to unload a few shots, but other than that it just felt disconnecting.
again, this could change in the future.
========================================================
(combat with anomalies and monsters)
these fights have that "push-combat" feel to them I was talking about before, where you almost gotta charge through them to get to your goal.
the designs are amazing, the effects are great and it compliments the surroundings very well.
can't wait to see more of these as the game continues to develop.
========================================================
There is so much I could write about this Demo, and even if i'm unsure about certain things, I can move past it and accept what the game is, and it is one hell of an experience.
Thank you, Helghast_95
for sticking to this, and making it into what it is today.
I cannot wait to see the future of this game.
-DeimosNoctis
Hello there, thanks for playing the game, I'm really glad you enjoyed mentioned aspects such as the atmosphere and storytelling.
It's been a great focus here so delivering a proper feel was very important.
I plan to expand on those ideas and concepts as well as going in depth with various pieces of the story, likely through various means often related to
environmental storytelling and secrets you can find around the game world.
While I know the game isn't perfect, I will have to disagree about the "stiffness" you mentioned. In my understanding stiffness comes from the lack of proper animations and those have been improved compared to previous updates as well as the ragdoll physics that are now much heavier and more consistent compared to the old ragdolls which were constantly freezing in weird positions, had stiff movements etc.
Previously during combat, hit animations didn't play correctly and sometimes they just didn't play at all, but in new update this problem is solved and now the hit animation appears on every hit. Additionally an animation of character being knocked back has been added which helps to add more weight to the shooting feel itself.
As for the gore, we do see bullet holes, shrapnel wounds, blood pools, blood spilling on every hit, blood dripping down walls, brain chunks and even dismemberment, while it's obviously not the main focus it's definetely still brutal and looks pretty realistic in my opinion. I might still get some improvements, but as I said, it won't be anything major.
As for the human combat I aim for a slower and more tactical feel, currnetly the levels were pretty simple just to get player used to the basics of combat, but later I will be greatly expanding on those ideas, adding more variety to environments and maybe you will even see mercs fighting anomalies, which should be pretty cool sight.
I'm glad you enjoyed combat with monsters, this kind of combat will be the main focus of the game, so many more types of those enemies will be added and their combat abilites will be expanded for even more enjoyable gameplay.
Aside from dynamic enemies running at you, you will also experience more passive environmental hazards and anomalies that will be interactive with the use of special weapons.
Thanks for taking time to write your comment, it is a pleasure to have you here.
Hello again thank you for your reply, regarding your points of the stiffness and body gore, you are correct, on the gore side of things, after some testing, it seems my monitor was darker than usual, only affecting the models(?) and i was unable to see the finer details in the models themselves.
for the stiffness, I was wrong in my point and yes, what you said was also correct.
thank you for bringing this to my attention and correcting me.
I also have a question I meant to ask during my previous comment about being able to skip cutscenes for replayability? if this will be added in the future at some point, or if there is a button I have not found yet, thank you! -DeimosNoctis
No problem, always happy to reply. Unfortunately brightness or gamma correction doesn't work correctly in Game Maker so I didn't implement it yet, which is why the game might appear too dark sometimes when your screen settings are darker than designed. I'll likely have to implement a custom DLL for that.
Cutscenes are only unskippable on a first playthrough but when you complete the demo you can skip them few seconds after they start playing with "ESC" button, the hint should appear on top-left corner of the screen
Awesome, Thanks so much, i'll be replaying often so that's good to hear.
Thank you for your time, i'll be posting any questions that arise in the future!
-DeimosNoctis
Can we have a option to turn off certain particles to lag less?
also i belive i'm stuck on the first code room,i dont know what to do =C
You can lower your resolution, it will give you massive boost.
Just use kepad, monsters will spawn
yeah,i'm stuck there,i dont know whats the code or if its even pre set,i did lower the resolution but it still lags even tho there was no monsters or creatures spawned,when it takes to the background scenarios
nvm just beated it
just finished the demo,what an amazing experience,oh yeah,will there be the soundtrack on steam once leaden sky is fully out? like hotline miami etc?
Great to hear and probably yeah
You can also listen to OST here
https://soundcloud.com/vis-738098288/sets/leaden-sky
thankies
YEEES
oH MY FUCKING GOD YES
i'm literally shaking right now
this cant be possible....finnaly? the new update 6?
The 2022 update is a master piece dude, just the atmosphere is amazing and the new dark art is good as fuck men, i like a lot this demo, my favorite one
Keep going working, because this have a lot of potencial
Thanks a lot man, it took a lot of time and work and I'm glad to see it was worth it
Special thanks to you Helghast_95 for making such a great game that i can't wait to find out more of the story. Also if you can please share out the video, it helps with YouTube to push it out to new viewers so your game gets more noticed. Thanks again and keep up the great work.
Glad you enjoyed it!
It's really great I can't wait for more. Let's hope you get more eyes on your game. I'm here to help
mama mia i love u for that
do you need an Voice Actor or an GameDesigner?
Nope
tested it using wine and i encountered no errors and the game runs smoothly :p keep up the amazing work :D
Thanks, great to hear
Sounds amazing but i have a question. Perhaps trough the cheats console, is it possible to play with the female character? Thanks!
Nope
I despise side scrolling games but this one caught my eye and is very cool, even as a demo. Even though the ghosts of the monsters are driving me insane lol
Thanks, the ghosts won't appear in new update
what is update 5.7
There is no update 5.7
nvm,also,i GOT A NEW LAPTOP HELGHAST! :D
That's cool
yessir
(I'm just trying to be a smart ass) if you want sandbox so bad just use the disable AI cheat and then spawn at will
will the testing level cheat do anything?
Still working on U6, but it's gonna be worth to wait
man that looks cool
dayum bro it looks amazing
hey i tried launching the older games like 4 and 3 and there not working and are turning into crdownloads im on windows 10
I replied to your other post, see if antivirus isn't blocking it
i ligit am having the hardest time ever trying to download this
I guess it's the issue with 7zip file right?
You can use WinRAR or 7zip to unpack it, the game will be inside this file
thank you
what if you cant find those or it trys to open the microsoft store?
This is a really great game, I don't see anything wrong with it at all. it runs well and the graphics and everything is all so beautiful. there was real effort put into this game and it shows throughout all the little details. This is honestly better than most triple-A games I've seen come out. This game deserves a lot more recognition than it's getting. If I had to describe this game. I would say that gears of war had a baby with DOOM and this game was it. Keep up this absolute mind-blowing work man.
Also not to stomp on the party or anything but the discord invites are invaild. is it okay to ask if you could give me a new one?
Hey, thanks a lot man, also I fixed the link, it should work now, thanks for telling me.
Show post...
VERY GREAT GAME DEV
Thanks a lot ;)
When I Download It It Just Says To Choose A Website And Then I Click One But Then It Just Downloads It Again And I Tried Both Of Them And Still Ir Doesn't Work So Please Fix That Also For Windows 10
So what happens when you try to launch the game?
"choose an app to launch this file"
try downloading winrar
there is an errror? i cant play it :( it says some gibberish
what does the error message say?
just alot of random letters ill just say what they are
rozpakowanie pliku nie udalo sie. prawdopodobnie jest to spowodowane przez brack pamieci (brack miesjsca na dysku na pilk wymiany lub uszkodzenie pliku CAB.
and well yeah to me this is gibberish!
It's not gibberish, it says you don't have enough disk space or CAB file is damaged.
Try downloading the game again or make some room in your disk.
thanks man
I enter doors and/or a vehicle then the game crashes! Other than that. Great and fun. I wish that training room was here still. Looking forward to the full release!
Great as always.
iam satisfied lol