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why this cost money i dont have money, there isnt a link to get it free?

It costs money because I put hard work into this game.

Besides it's 5$ (that's a price of hamburger) and by buying games you support developers which means more updates and improvements, community support is especially important when it comes to indie games that don't have gigantic budgets like AAA titles.

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I found a glitch with the final breathe animation, after they die the arm gets stuck in the air even if you shoot it. 

also sick game, i would love to see more added soon, hostages or something maybe.

Thanks, I will fix it in next update and of course I'm adding new content as well

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peak update

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I respect the hell outta you, I remember when you swore you would never touch or talk about update 4 [I think? Sorry been awhile.] But now you have even updated it. I really respect your decision to move towards a more story and gameplay focused LS and hope that you continue to make more great games and content. You deserve the love.

Thanks a lot, I didn't plan on updating this game much since the compile times were very long due to the ammount of scripts and unsorted resources this game has, but since I got a new, more powerful one I can work more comfortably. Of course I also update the game for the people who bought it and support me and I will continue for years ahead as long as there is interest in this project.

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hey dude, when is the 4th update or is it a secret? or you cant do it yet since you doing somestuff or sum thing.

Hello there, currently I'm busy with other project so update 4 should come out in about a month or two.

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question, does the enemys hear? like if i shot a ak near them would they come here?

Yes, try shooting them at night where they have more limited field of view and they will still hear you.

There is suppressed pistol which can be used for stealth.

could you add like a feature where if they get shot they on their neck and hold it and then fall to the ground and die?

Yes, this feature is actually in the code but it's being overwritten by crawling animation. I can bring it back with some changes to the code, it will be in the upcoming update 4.

thanks

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