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(+1)

This game is awesome!

Story, ambient, sounds,weapons and anomalies are 10/10! Hope you get this project again and finish it. I leave my gameplay here (Spanish). Hope you enjoy it!

PD: I bought Leaden Sky: Nightmares to give it a try because the Lore is really interesting. I'll upload a video of this game on next days and hope you enjoy it too.

(+1)

Thanks you very much! I've watched your whole video with subtitles and gave you a comment and a like :)

This project had just resumed development last year and I will be giving it another update once I finish Leaden Sky: Nightmares Update 1.4 which I'm currently working on:
https://www.youtube.com/watch?v=Xcmoy4KPHms

By the way the version of LS:Nightmares you are about to play (1.3.2) is a prequel to the story you saw in 2D, it is a bit outdated and it's missing a lot of things, but don't worry, I'm releasing a huge update this month and it will add a ton of new content. Anyways, I hope you will enjoy the current version and I will of course watch your gameplay video as soon as it releases.

(+1)

That sounds great!!! Ill try de 1.3.2 version and obvously when new version arrive ill try too. You have a good project in hands!!

is there a sandbox mode

Nope, it's not type of game, never was, but here is something that might interest you instead:

https://helghast-95.itch.io/final-response

(+3)(-2)

the 2022 version doesn't hit the same.....I could go on a rant about how it feels like a massive downgrade but it's clear you chose the direction of your game already, I wish you luck on future development.

(2 edits) (+2)

Thanks for wishing me luck, tho I would have to disagree with you here. I'd say that every aspect including gameplay, story, art, sound, level design, pacing, atmospere and general polishing is at it's highest compared to all previous versions, the only downgrade I could think of would be the gore effects (for better stability, balance and performance), but the game doesn't focus on gore anyways.

I'm still interested to hear why you didn't like this one so go ahead.

Maybe I was too harsh in calling it a downgrade, I didn't mean it as a hate but more so just sharing my opinion. The main thing that set this game apart for me was not so much the gore, I can live without that, but mainly it was the visible way enemies reacted to bullet impacts, you could immediately tell where you struck them and see that it affects them, which was awesome and added variety to the gameplay. Now they just tank body shots as if nothing happened until they suddenly drop dead. Some minor things that I also didn't really like was the platforming parts. And I will agree with you that the atmosphere is great, but maybe there is too many of those electric monsters at once in some parts, I think it would improve the atmosphere if they were more powerful but there was less of them. Regardless I am a fan of your work and have purchased Final Response in the past to show my support and to be able to play the old build, and I hope this project turns out well.

(+3)

I see, it is a bit hard to create proper hit animations in 2D (this issue is being solved in 3D), but there are still some reactions to bullets (different ones for legs, chest and head) with a longer knock back animation if you hit enemies either quickly or with a powerful weapon (like magnum or shotgun). Previously in old versions it depended where you hit them, sometimes they ignored bullets but most of the time enemies fell to the ground and had to get up, on paper this sounds great, but it introduced some gameplay issues as the enemies didn't have much chance to fight back, so I decided to go with a more classic approach. I'm still planning to improve enemy reactions to attacks and adding more animations but I will be approaching this topic carefully so that the gameplay and difficulty won't suffer.
When it comes to ammount of enemies on screen I did some experiments like you suggested - less enemies, but harder and tougher but the testers said that the game got a bit boring and the enemies were bullet sponges so I decided to make them weaker but increase thier number. It is pretty hard to balance this type of enemy, but I got some ideas planned for future such as introducing new enemy type that would work in synergy with current ones.

Also I just want to say that I'm still here, I still care about the project and I'm willing to improve it, hopefully you might find the upcoming version a lot more enjoyable.
Anyways thanks for the support, I appreciate it very much.

(+1)

Thank you for explaining, now I can understand your choices better, and I will definitely be checking the future versions out

Leaden sky 2024?

(+2)

Soon

Patiently Awaiting

(+2)

It's out now

will play

mis felicitaciones a Helgast_95 una gran hazaña este juego, es lo mejor de lo mejor que jugue en mi vida, mi infancia.Me gustaria poderme unir a su server de discord pero no se como T-

i just noticed your name is based off killzone, my dumbass thought people were talking about you recently but no it was just the mean guys from killzone heh

สนุกมากครับ❤

Guys, please tell me how to contact Helghast_95 so that I can be unbanned from Discord? It's just that I was hacked a few days ago and someone was sending out ads on my behalf.

(+1)

Hey, I saw what happened, we will unban your account but make sure you secure it better now. Also what was your username? I can't seem to find you.

Hello,my nickname CerealGuitar

You can join the server now

(1 edit) (+1)

i remember i played this when i was nine? or somethin. i only downloaded it cause of the gore. here i am again on a new account and im. truly living in the past again (=

(+2)

soooo... is this still gonna get updated as a side scroller?

(+2)

At some point yes, in couple of months.
Currently this project is on hold while I'm working on LS: Nightmares.

(+1)

This game is actually pretty nice other 2d devs should take notes

(+1)

why are all of the  Related games porn?

(+3)

The game contains lots of violence, so it is in 18+ category

ok

(+2)

just beat inhumane difficulty, absolutely fantastic, the combat sometimes switches from pure action (when fighting monsters), to more controlled action (when fighting humans), with a few nice and easy puzzles, and the 1st miniboss was quite fun to fight, altho that teleport was quite suprising.

(+1)

Thanks a lot, I plan some more enemy types and expanding the miniboss concept with additional mechanics. I plan to add some randomized events after defeating monsters such as spawning anomalies and stuff like that to make it feel more dynamic. 

(+1)

nice, another small thing I noticed was how the anomalies (creatures) only appear in dark areas

(+2)

Fantastic game ,  but man the enemies are brutal  unless you  use explosive ,  i  didn't  know the  Out skirt was the end of the demo until i  wiped out the horde of  monsters  then trying the  gate at the end by pressing up 

(+1)

Thanks a lot, I'm glad you liked the demo ;)

(1 edit) (+1)

i have a problem, i cant donwload the demo 1.2, when i try, its just disapears when complets the donwload, im doing something wrong?(sorry for the bad english, im brazilian)

edit: forget what i said, it worked now

eae man tu é br? eu entendo ingles e esse provavelmente  n é o projeto principal de Helghast

is there a date or a month that the 2023 ver is gonna com out?

(1 edit) (+3)

"Ready when done" will always be my answer. More time spend on project only means that it gets better than previously planned.

And oh boy, this one is huge, recently it got much bigger than I planned, actually it's gonna be my dream game.

Additionally keep in mind, I'm planning to finish Leaden Sky: Nightmares soon so I'll be taking a break at least for a month, but I'll be back to working on main game as soon as I'm done.

nice

(+2)

Why is Kyle so massive in size in comparission with Joanna? Not like there was something bad with that but is quite...Strange? I even can't believe what i'm saying. Like if that wasn't normal but at the same time it is a very rare case... Mmm. It lets you thinking on the "Why?"

Lets get out of this absurd topic. Look, a photo of a kitty:


(1 edit) (+2)

because hes a chad and a gentle giant, simple

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